Give your economy a test run.
DESIGN MODEThe reserve can only pay out what it holds. A shortfall is recorded, never hidden by a negative balance.
Give your idea a world to live in. Design the RF flow, put it under pressure, and see what survives.
A steady community. Same assumptions for all 30 days.
The reserve can only pay out what it holds. A shortfall is recorded, never hidden by a negative balance.
Make the RF loop useful. Crafting, access and cosmetics give spending a purpose beyond rewards.
Plan for the quiet days. Try the demand shock. A healthy reserve should not depend on endless new arrivals.
Ship the assumptions, too. Share this exact configuration or export a reproducible report with a day-by-day ledger.
This is a design sandbox for potential experiences paired with $RAREFRIENDS. Its crafting economy is a proposal, not an existing Rare Friends protocol or reward offer.
Each day, new Friends arrive. Each Friend independently decides whether to make one RF purchase. The payment splits into burn, creator income and the reserve. A random reward request is paid only from the available reserve. Departures are sampled at the end of the day. No price feed, gas model, agent learning, secondary market or live blockchain is involved.
Demand shock starts on day 10 and reduces arrivals and purchase probability by 80%. Claim surge doubles reward probability from day 10 (capped at 100%). Retention stays fixed. Runs use a reproducible pseudo-random seed (42); the 100-month test uses seeds 1000–1099. This measures model variability, not real-world odds.
The proposed spend asset is RF. Friends are the participants; creator income, optional token burns and a finite reward reserve form the proposed loop. A future production build would need audited contracts, validated demand, official identity integration and transaction simulation. This preview requires no wallet or NFT and does not use FriendSDK.
Diagram characters are original schematic icons, not Generations NFT artwork. Official economy docs ↗ · Vibeathon rules ↗
A solvent simulation does not predict demand, token value, profit or contest results. Participants are assumed able to afford each purchase. Rewards do not change retention in this version. RF burns do not imply price appreciation. Unfunded amounts are unfulfilled requests, not an enforceable debt. All controls are hypothetical.